I made the extra or so it can climb because every time I make a pathfinder it can not climb so I am asking you scripters to see if this helps with anything.
NOTE: I am not finished with the script btw
I made the extra or so it can climb because every time I make a pathfinder it can not climb so I am asking you scripters to see if this helps with anything.
NOTE: I am not finished with the script btw
i dont think it will make that much different but i cant understand scripts.
If the Humanoid is meant to jump there then it will jump. If you don’t include that then the Humanoid will not jump when there is a gap
For the record, that or
and everything after it will never run. It’s evaluated like this:
Jump = (true or ...)
Since true is a constant and should never be equivalent to false/nil, the or
expression won’t work.
You could just
local pfs = game:GetService("PathfindingService")
local path = pfs:CreatePath({
AgentCanJump = true -- when there is a gap, the humanoid will jump
})