Winter Lodge Environment

Hey guys!

I recently finished an environment I’ve been dying to get done, and I wanted to show it to people since it looks absolutely stunning.

This is the Winter Lodge environment from Meta’s 3D environments that can be found on the Oculus headsets, and I love the escapist yet modern mood it gives off, which made me want to remake it in ROBLOX. I’ve already made one of the environments by Meta called “Oculus Dome” which you can find in a post on my forum profile.

There are many more environments by Meta that I encourage you to look at, and maybe you could try to remake one yourself. Environments like these are hardly seen on ROBLOX, so I want to inspire other people to make stuff like this.

Hope you all love it as much as I do!






11 Likes

This winter lodge environment looks EXTREMELY GOOD AND COOL! It’s very realistic, and excellent! How long did it take for you to create? Will you make more environments like this?

2 Likes

good job Asimo3089, i love the Asimo3089 wood
jokes aside, great job

1 Like

Thank you so much!

This project took me about 5 days to finish, and it may have been atleast another couple days if I wanted to remake the environment with extreme accuracy (the original lodge had a lot of props, especially on the shelves)

And yes, I am planning to make more environments like this in the future. I enjoy making them.

Looks amazing, love the lighting & the colors used, very simplistic but eye-soothing

Questions if you don’t mind answering; is there any specific site/source you used for the assets? (such as the furnitures & the lift)
or did you make all of them yourself? (doesn’t really matter if not, asking out of self-interest)

How did you achieve the snow piles on the balcony? Those look really nice, especially on the edges where the little bits scatter, I’m assuming this could be achieved using a mesh for the snow pile itself and then 2d texture/decals for the scattering snow on the edges, or is this one big exported mesh with surfaceappearance? (or several exported meshes to create 1 whole while keeping the textures resolution)

Do you plan on making this into an accessible public game? I imagine this could fit the ‘vibe’ genre quite well, would be great to take a closer look too

Thanks!

Questions if you don’t mind answering ; is there any specific site/source you used for the assets? (such as the furnitures & the lift) or did you make all of them yourself? (doesn’t really matter if not, asking out of self-interest)

I actually had a .blend file of the original lodge I used as reference for this environment. It’s sort of a half-and-half situation, where some of the furniture were from that file, and most of the other assets were modeled by me. The things I imported from that file are the following:

  • Chandelier
  • Couch & two chairs
  • Tram
  • Balcony

The .blend file was fully textured and baked, but I didn’t want to import them because it was mapped in a way that made the asset look very low-quality. Instead, I re-mapped and re-textured them via Substance Painter.

How did you achieve the snow piles on the balcony?

I imported that from the .blend file, re-mapped & re-textured for the reasons I mentioned. It’s one full mesh with a SurfaceAppearance object.

Do you plan on making this into an accessible public game? I imagine this could fit the ‘vibe’ genre quite well, would be great to take a closer look too

It’s possible!

1 Like

I finally got replay access after over four hours!! :grinning: