(WIP) MEGAGames

I spoke of this around Autumn and Winter last year, but I lost motivation to complete it unfortunately around Christmas time and was somewhat forgotten. In fact, in mid 2013 I was creating a minigames place named “MEGAGames”, but that ended quickly due to my lack of knowledge on Lua and again, losing motivation to finish it. Let’s hope that doesn’t happen again, because I’m giving myself a challenge to create one of the best ROBLOX games there is! (Yeah… let’s see how that turns out… it will probably be a laggy wreck like most of my games @_@)

This game also features an original soundtrack composed by me :smiley: (well, the lobby, intro & shop music are by me, but the minigame music is from the Yamaha Tyros Keyboard styles, you know where you can turn the ACMP on and then change the tempo, chords/key and variation type)

At the moment not much has been done and only a few of the core mechanics have been implemented. >>> THE GAMEPLAY SHOWN IN THIS VIDEO IS AN EARLY PROTOTYPE, the GUIs and cutscenes (some of them) are quite bland at the moment and are not done. I will probably point this out in the video. <<<

Congrats if you make it all the way through

To extend upon what I mentioned in the Café section of the walkthrough, the squickens

They run the place. Not many games on ROBLOX have storylines, so I hope to include a good one in mine. You will find out more and more about the story via them, at first the helper squicken will give a brief overview on things and then you can build up relationships with them by going to see them regularly and they may hint little more bits of the story, and then during special events big bits may be hinted.

I hope I am actually going to do what I am saying will happen; and there is no set release date as I want to maintain quality.

Anyways!! Any minigames or gear you want to suggest? (gear cannot give the player any significant powers or upgrades, such as lower gravity or increased walkspeed)

The intro reminded me a bit of Half Life for some reason.

This seems like its going to be a really well polished game.

I think the shop looked really cool. The only problem I see you facing is the same problem Club Boates had where the lobby was waaaay too big leading to not much player-player interaction. I guess it’d work if you had a 100-player-server, but I doubt you’d use that based on the size of the minigame you showed.

A 100-player baseplate lags atm. I can’t see him having 100 players in his game.

A 100-player baseplate lags atm. I can’t see him having 100 players in his game.[/quote]

Wot – since when? When I did a 100-player rally back when they first gave access to beta testers, I had no issues with lag at all.

“I’m going to remodel them, trying to make them not creepy is hard”

This might explain why, and might help you a bit with you’re design.

go to 3:41 to see the important part for you, “the uncanny valley”
So you are either going to need a more fakish looking thing or a WAY more realistic thing

Here’s an update (I will provide a skip button for some cutscenes)