does also work like the ““legacy”” sound system
does also work like the ““legacy”” sound system
AudioDeviceOutput is where you send audio streams to be rendered out to physical hardware devices such as speakers or headphones. This is useful for audio that doesn’t need to emit from a specific point in the 3D world, such as music. If you do want your audio to emit from a specific point in the world, you should use an AudioEmitter, rather than an AudioDeviceOutput.
If you implement your audio using “Sound” instances, it is equivalent to using an AudioEmitter, which automatically applies panning and distance attenuation.