I wanted to achieve a map selecting system for my upcoming game. Sadly Ive run into some problems.
Frame doesn’t Follow the mouse Smoothly - RenderStepped
Finding what the player selected - Mouse.Target
Wonky hit box.
Here’s a video.
I wanted to achieve a map selecting system for my upcoming game. Sadly Ive run into some problems.
Frame doesn’t Follow the mouse Smoothly - RenderStepped
Finding what the player selected - Mouse.Target
Wonky hit box.
Here’s a video.
Eof! Thanks to @AlwanLA or AlwanLA#0561 UwU now spam his dm (with love)
Anyways, all I did was change the MeshPart.CollisionFidelity to Precise
.