Wonky Mouse.Target Hitbox

I wanted to achieve a map selecting system for my upcoming game. Sadly Ive run into some problems.

Frame doesn’t Follow the mouse Smoothly - RenderStepped
Finding what the player selected - Mouse.Target
Wonky hit box.

Here’s a video.

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Eof! Thanks to @AlwanLA or AlwanLA#0561 UwU now spam his dm (with love)

Anyways, all I did was change the MeshPart.CollisionFidelity to Precise.

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