WorldModel Affect on performance question

I want to know how much WorldModels can affect performance. I have this GUI that utilizes them to play animations in the pet frames. There are 225 of these frames all playing animations at the same time, but since I work on a high end computer I experience no performance issues. I want to know, for lower end devices if this would be a problem or not, and how to optimize it

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It’s been a while since I’ve worked on viewports, but I believe it renders at a lower quality and/or framerate with lower end devices/graphics. They are still very heavy on frames though, so some games implement the option to disable viewports for still images.

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