Collision groups are not respected when using raycasts, getpartboundsinbox, etc under a WorldModel. The provided repro performs a raycast on the WorldModel between two parts, with the expectation that the raycast would not hit the part because of the collision groups. If it does hit a part, a red line is drawn.
repro.rbxl (61.4 KB)
Expected behavior
I expect raycasts and spatial queries on WorldModels to respect the provided CollisionGroup from their params.
