Made something similar to this, although it takes up some resources admittedly
Sounds pretty cool - the only thing that makes developing for VR difficult is that it's not as easy as just a click on a button to test it. Same could be said for touch, unless you have a computer with a touchscreen - but for VR, you need to equip/unequip your headset to fix issues and there just isn't a nice way yet to test out stuff.
What about a simulation library for VR? Where you can simulate VR events for a wrapper onto UserInputService or such, so you as the developer neither need to own a VR headset yourself, or need to actually wear the VR headset, as it's all ported over to either mouse input or automated with some test code.