So my game, Sleep to Win, has had a small CCU around 5-60. I’m grateful to have players playing my game. But I feel like the main issue it’s facing is “progression”. Game concept: You sleep to get points or wake people up to steal their points, to buy tools and upgrades. The concept is fun and I enjoy it a lot. I’ve just recently included weather events that give some beds boosts.
Other than that there isn’t anything else to do. It’s like a simple mini-game. I’m trying to keep to that simple concept, but would be open to suggestions on how I could add progression into the game.
An idea that I was thinking of considering is adding like “mini” biomes/worlds around the map where each one has a better bed that gives you more points. In order to use those beds you must unlock the biome/world. People can still steal your points, but if they don’t have that biome/world unlocked they can’t sleep in those beds.
This is the game: [WEATHER] Sleep to Win - Roblox