Would changing the concept of my game help with progression?

So my game, Sleep to Win, has had a small CCU around 5-60. I’m grateful to have players playing my game. But I feel like the main issue it’s facing is “progression”. Game concept: You sleep to get points or wake people up to steal their points, to buy tools and upgrades. The concept is fun and I enjoy it a lot. I’ve just recently included weather events that give some beds boosts.

Other than that there isn’t anything else to do. It’s like a simple mini-game. I’m trying to keep to that simple concept, but would be open to suggestions on how I could add progression into the game.

An idea that I was thinking of considering is adding like “mini” biomes/worlds around the map where each one has a better bed that gives you more points. In order to use those beds you must unlock the biome/world. People can still steal your points, but if they don’t have that biome/world unlocked they can’t sleep in those beds.

This is the game: [WEATHER] Sleep to Win - Roblox

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I’m working on a simple game too and have similar problem, luckily it showed up in MVP so i can fix it now, what i advice you to do is to add new elements of your game loop, don’t remove old ones, find elements that make gameplay more varied

The lone idea isn’t interesting, waking players or sleeping isn’t that interesting, maybe add some skill based mechanics, e.g you can wake up someone easier with some ability or maybe you can resist, as i said you must add more variety

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