Would creating an input handler in a single client script be a good idea?

The input handler would be used to handle userinputservice events, wouldn’t this be more optimal since I’d only have to create less input events than I would have if I used multiple scripts and created the same event in different ones?

Also, I will be doing quite alot of input detections in my game. As long as I keep code clean this should be a great idea right?

Yes it is good idea, as it connects InputBegan only one time!

Good to know bluesmurfcat. Nice blue smurfs by the way.

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