I have a feature for my game where you’re able to give with an NPC for your items to get some in-game currency. Would I have to add a policy-service script (and other things) because it kind of intersects with “IsPaidItemTradingAllowed”?
The user does not pay for the item with Robux or in-game currency.
So you are giving a NPC non in game currency, and getting in game currency?
Nothing should be wrong with that. “IsPaidItemTradingAllowed” Only applies if you paid to get something with real life money, and are trading that money, which you aren’t. (I think)
You shouldn’t need to clarify, because you aren’t trading something you spend real money on.
But it would probably be nice to let the player know how much they will get.