Would it be possible to use mutliple fonts in one textlabel?

Title explains most of it. Is it possible (in a script) to change only part of the text to a different font?

Simple answer: As of now, no.

Thirtychars

No, sadly it is not possible to do so, however you can by script change fonts midway and create a new text label each time, you can also have one big textlabel as the “main font” and add spaces/tabs midway and calculate from there then create a new textlabel with the different font.

For example : Text highlighters create a new text label for each highlighted text, they’d get it’s X,Y position in the label and create one there.

For creating a text label as a follow up to the other you can simply do this :

local currentTextLabel = YourLabel
local newTextLabel = currentTextLabel:Clone()

newTextLabel.Parent = currentTextLabel.Parent
newTextLabel.Font = chosen font
newTextLabel.Text = "Your Text"
newTextLabel.Position = UDim2.new(0,currentTextLabel.AbsolutePosition.X + currentTextLabel.TextBounds.X,0,newTextLabel.AbsolutePosition.Y)

I don’t think this is the best way to do this but it’s what comes to mind right now, obviously you need to create another new text label if you want to return to normal.