Would it be worth it to create my own `PlayerAdded` event?

So initially, it sounds useless. I understand that.

But in my game I sort of want to restrict any players that are banned from interacting with RemoteEvents. A lot of my scripts have PlayerAdded connections, and I was wondering should I just create my own with a BindableEvent that fires when a player is added and they’re verified for not being banned?

This would stop exploiters from being able to interact with any RemoteEvents that aren’t Roblox created. (except for the chat one)