Hello,
I was wondering if making my very own completely custom humanoid would be more efficient than using the default humanoid on very large player count servers? I’ve heard a lot about the default humanoid causing a lot of lag on large servers, hence why there aren’t really many games that have over 50 player count.
If you do think it is more efficient, do you have a rough idea of how you would implement it? I plan to make a Go-Karting game with the highest player count as possible, and I’m willing to experiment with making my own custom humanoid if it’s going to be more efficient.
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In most cases, creating your own custom humanoid has the potential to be a lot more efficient than using the default one. I know Vesteria has made their own custom humanoids and it is very efficient. With that said I don’t know how you would go about making a custom humanoid.
If you need any help on creating your own custom Lua Humanoid you can check out this project by @LPGhatguy. Writing a custom Humanoid can have many advantages over the existing built-in Humanoid, not just efficiency over the built-in system.
I’m having to do the exact same thing in my project as I need the gravity to be relative to a Vector rather than the Global downwards gravity force.
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Is the test place supposed to be functional? It doesn’t seem to work for me.
Yes, the test place does work. The camera doesn’t work though so you’ll have to write your own Camera or modify the default Camera scripts if you intend to use Luanoid itself.
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Alright, thank you! I managed to figure out that the camera was the problem just as you were typing a reply.
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