I’m creating a rogue-like game with horror elements, and a lot of horror games benefit from the use of proximity chat and voice edting. I’ve been looking to add these mechanics to my game.
For example, you can only hear your friend when you are in the same room as them, a monster could repeat your words back to you, or you could drink a potion that makes your voice high pitched. All of these help with immersion and make for a more flexible and enjoyable experience if you use voice chat.
I’m sure this is all possible to implement with the new Audio API, but from a moderation standpoint, is this even practical? Roblox automatically warns for loud microphones or profanity, so I feel like those aspects would get in the way of the enjoyment. It could result in the whole system feeling risky or inconvenient, especially when communication can be done moderation-free via calling applications (Discord, Skype, etc).
My game is designed to be co-op with friends.
So the question is, do you think automatic moderation would impede on such a mechanic, or do you think it’d work fine?
Has anybody else implemented such a mechanic? How well did it work?