Would my game be allowed on ROBLOX?

I’ve been thinking of this project that I wanted to make for a little while out of boredom, and i’m worried it might not be allowed due to data sharing issues.

My idea essentially is giving players the ability to create accurate AI copies of other players to talk to, however this is where it gets a bit risky for me. The game will constantly track every chat message up to 10 messages for every player, (The game will get rid of the oldest message in favor of newer ones.) as well as tracking their movement behavior. Players will then be able to create an AI copy of that player that will essentially copy its chat patterns, movement patterns, etc. So they can interact and talk with them, as I think it would be pretty fun having your friend and yourself talk to a somewhat replicated version of each other.

My main issue is, i’m not sure if this would cross any boundaries of data sharing, as a player can’t directly read the logs of another player’s chat messages, however the player’s data is still technically being used to create a copy of a player, where the copy can talk to another player using another player’s data.

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this is a massive moderation minefield. is it technically possible? yes. will it get your game deleted and your account banned if you make a single mistake? absolutely.

​here is why this concept is highly dangerous under current roblox TOS:

​The Filter Trap (TextService): you cannot just save raw chat strings in a DataStore and have an NPC spit them back out. any text displayed to another user MUST be re-filtered through TextService specifically for the receiving player’s account age. if player A says a chat bypass, your system saves it, and the AI repeats it to player B… you (the developer) get the moderation strike for generating inappropriate content, not player A. ​PII Leaks (Personally Identifiable Information): if a kid accidentally types their real name, discord tag, or phone number in chat, and your database saves it, your AI clone is now distributing sensitive PII to strangers. this is a massive COPPA/privacy violation and results in an instant ban. ​Weaponized Harassment: players will weaponize this. they will intentionally say toxic things to “train” a clone of someone they hate, just to get them in trouble or harass them.

​if you are completely stubborn and still want to build this, you MUST do this to survive:

​Make it strictly OPT-IN. players must explicitly consent via a UI button to have their chat data recorded for clones. ​Never store raw strings. track keyword frequencies or use a predefined dictionary to build a “personality profile”, rather than storing their exact sentences. ​Filter EVERYTHING. if the AI does say a custom string, it must be aggressively filtered through FilterStringAsync right before the chat bubble appears.

​personally? the risk-to-reward ratio here is terrible. roblox’s automated moderation will not understand the nuance of your game mechanics; they will just see your NPCs saying TOS-breaking things and drop the hammer on your account.

i think im just not gonna make it at this point :sob: ill have to think of something else then…

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Maybe make it on a different game engine? I really love the idea. It sounds fun. I’d play that.

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