I’d just like to know if i’m able to convert VectorForce force to an equivalent to the Velocity property, like,

say the VectorForce Force property had a value of 500,0,0, and i was able to convert the X value of the force to a velocity of like 50 or something. If anybody has any method of being able to convert these values, please let me know and thanks.

Velocity value is a Vector3, so just divide the vectorforcevalue/10 and then make it a newvector

local ForceX = VectorForce.Force.X/10

Part.Velocity = Vector3.new(ForceX,0,0)

Or just use part.LookVector, Example:

Part.Velocity = Part.CFrame.LookVector * ForceX

That will just make the part velocity’s direction to be the vector the part is looking at