Would this cause less lag for remote events?

Ok! So I see that a cause of lag ingame is remote events so I’ve been thinking whenever you wanna fire a remote you use Instance.new to create it so your game isn’t filled with remote events!

Would this prevent lag?

Creating a new Instance for each fire of an event seems like it would cause more lag.

May be wrong, not to sure about the technicalities of this one.

1 Like

I could be wrong, but if the events are already created in your game and thus loaded when the server is first ran, I think that would be better than using Instance.new() every time you had to fire an event. Plus, I like to store my events in a folder (and possibly specific folders inside) so that I just don’t have events everywhere inside of my game. Most of them are just inside ReplicatedStorage.

This will achieve nothing, having a lot of remote events in your game itself will not cause lag, the cause of lag is dependent on how often you fire the remote event and how much data you send in the remote.

1 Like