I am currently working on an unreleased game called Super Pirate Wars. It’s a TDM / CTF game mode where killing enemies or capturing treasure wins your team the game.
It’s almost ready for release, but I fear people will play once and I won’t hit any retention metrics on my analytics.
Are my methods of retention good enough? (levels, trails, gamepasses, purchasable weapons)
Would you click on the icon/thumbnails for the game? and if not, how could I improve them?
Is the game loop and the addition of tricks fun?
Here are some tricks you can do:



Here is my icon:
Feedback is greatly appreciated. Here is the game link: Super Pirate Wars - Roblox
2 Likes
Hi, did I understand you correctly? The fact that the players have to capture other ships.
In the game you capture gold. You can “capture” ships if you kill the driver, but there’s no direct reward for doing it. You would only get the 50 gold for killing an enemy.
Maybe make it more gold for killing more important enemies?
That’s a good idea. I would have to base the gold amount of the player’s rank, but I need to find a method to prevent farming gold. Thanks for the feedback
Honestly, this is so cool. It kind of reminds me of the game “At Odd’s End”, you should seriously check their game out and take some inspiration.
Yeah, maybe make bounties so people can set them on other players? by “important” i mean the more KOs they have. No KOs = 10 treasure + a fraction of what they had. Then add +10 if they have 1 KO, +10 for 2, ect…
Interesting, I had no idea this game existed. The main reason my game is styled the way it is, is because of the original game called Pirate Wars.
To respond to your other comment, the bounty system seems like a good idea. I would definitely modify it to also decrement the enemy team’s score. Thanks again for the feedback
Yeahh, In your place I would definitely take inspiration from the game. Not copy, but it’s actually really fun to play lol. That also sounds like a great change to the bounty system, good luck on your game and I hope that I helped!
I see. If you have a lot of weapons and items in your game that you can change or get rewarded for, then go into the game, and if you have this, I think that people will want to play yours game. Good luck to you!