Hey, I am reaching wider audiences and making my game Xbox compatible. I replaced all the Mousebutton1Down events in my game for the new Activated event on Gui buttons. (specifically surface guis)
I did this in order to make Mobile work and PC work, but it appears Xbox doesn’t like this. So as a result, the Xbox doesn’t call this event.
(I am using studio’s emulator with gamepad connected to PC to test this, not a real Xbox)
If I make the MouseButton1Down event, it gets called for Xbox gamepads, but not mobile. Do I have to use both and check what device the user is on? Or do I have to do something else with the Activated event.