Hello, so I am working on making some of my game Xbox compatible, everything seems to work perfectly fine on PC, mobile. But when I test on Xbox some things simply don’t work and don’t print any errors or anything like that.
The problem only occurs when there’s multiple player’s in the game.
example:
_G.RevivePoint = workspace.DefaultRevivePoint
– Then i change the revive point, and it seems to not change, only on Xbox though and with 2 players.
Any thoughts on how I could fix this or what’s causing this?