I’m away from Roblox until tonight so this is just something I want to talk over.
I’m attempting to familiarise myself with Mouse movements and their conversion from 2D to 3D space; however I’ve ran into a snag.
I’m working on a live movement system where a Part followings the Players Mouse.Hit.p - Though as expected, it only moves the part to where the mouse is hitting. I want to adjust this so during movement if the Player holds down a key and moves the mouse, the part will increase or decrease along the Y axis?