Long story short:
i have an idle animation playing (animation is Idle) and whenever i jump, the jumping animation doesnt play (that animation is action) which makes absolutely no sense, the jump animation should play over the idle animation simply because it is of higher “importance” than the idle anim; any scripting hints on that one that i may have missed? (using the default animation script with custom anim id’s)
You could use this script to set the Ids manually, make sure it’s in a script inside of serverscriptservice
game:GetService("Players").PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
wait(3)
Character.Animate.walk.WalkAnim.AnimationId = "rbxassetid://YOURANIMATIONID"
Character.Animate.run.RunAnim.AnimationId = "rbxassetid://YOURANIMATIONID"
end)
end)
You can edit any animation that you would want.
You would also need to make it looped and set it’s priority to “Action”