what im trying to do is after pressing a button the user have to select a part before using the plugin
right now i have it so the plugin deselects everything the user selected before hand and now i need the script to yield until the user has selected a part and then return that part soo i can use it later
Create a bindable event that fires when a user selects a part and returns the part they selected. Then you can do something like:
--replace OnClick with your button click event name
button.OnClick:Connect(function()
--partSelected is your bindable event that fires on part selection
local part = partSelected.Event:Wait()
print(part)
end)
The above code will wait forever until a part gets selected after the button press. You may want to add extra logic so for example, if they press another button to go back, you stop waiting/cancel the process.
You can do this by chaining together event/signal logic, here’s an example of exactly that of one of my older posts, where I chained together two events, a timeout event and an actual event, to create a “timed event”: