You can parent BubbleChatConfiguration somewhere else in studio (works on live servers too)

you can clone bubblechatconfiguration like that and also you can Destroy BubbleChatConfiguration on live servers and studio

Expected behavior

Explorer shouldnt have that much power to parent BubbleChatConfiguration somewhere else (which clones it on live server)
BubbleChatConfiguration shouldn’t be possible to get Destroy’d by devconsole and normal game scripts on live servers

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It’s merely an instance. You can clone it from, say, a BubbleConfig folder in ReplicatedStorage. My bubbles should be green if I have touched a toxic substance.

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Not a bug, this is intentional flexibility.

As pointed out you could have other saved bubble chat configurations or whatever. Restricting this would create unnecessary friction in some edge cases.

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Not a Bug.

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