Z715 Mesh Streaming Flag incorrectly assesses occlusion culling in Studio

Hello!

Yesterday, I updated my Roblox Studio to 0.715.305.7151108 (64-bit) and noticed that specifically MeshParts, that were previously correctly visible, are now being occluded in certain angles of view.

I believe that this might be the result of a flag that is currently enabled which is named “z715-mesh-streaming-binary-compat”

Here is a video of this happening, it happens while testing in-game too as well as all other experiences that I develop:

My system information:
CPU: AMD Ryzen 7 9800X3D @ 4.70 GHz
GPU: NVIDIA GeForce RTX 5070 Ti
RAM: 32 GB DDR5 @ 6000 MT/s CL30

2 Likes

Salutations!

Thanks for bringing this to our attention.
A ticket was filed, but we need more information about it.

Please, provide a log file and a Repro Placefile so we can be able to investigate it right away!

If you need assistance or info on how to get these files, please refer to the How to post a Bug Report - Bug Reports - Developer Forum | Roblox

Thanks for understanding!
Have A Nice Day!

2 Likes

Thank you for the quick response!

I have sent a private DM to bug-files providing the log and place files

2 Likes