Zero-geometry PBR decals, applied via Brushtool

Brushtool plugin - not mine
Decal - Concrete Rubble from Quixel MS library, which I created an opacity map for in Ps.

An individual map is 1024x1024, and each decal contains 3 maps.

If there are any developers experienced with the limitations of Roblox Studio reading this, how many decals could be used before combustion happens in a modern medium-end gaming rig.

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Could you send a link to the brush tool plugin? Thanks