Preface
Understandably, this system would be best suited and probably easiest to create with a VR scenario in which a player is able to move their hands independent and grab independently; However I intend this system to use nothing more than a keyboard and mouse (no mobile) and be as user friendly as possible.
Overview
Basic concept here is to have a player controlled system to simulate movement in zero gravity based upon arm movements and utilizing handles. The biggest issue I’m struggling with is to incorporate the features listed below while also making it as ergonomic and user friendly as possible. The overall concept is a system of a player with zero motion who must move themselves around by using their limbs, just as you would in space normally. The only way for a player to be able to move is to grapple a handle and “fling” themselves off of it or by bouncing off the walls if already in motion. This system is meant to fully recreate how an actual astronaut would move about the inside/outside of a space station.
Basic features
- Anchor self to ground/object (footholder) using a simple key command and then being able to bend at the knees given another input such as holding both mouse buttons, etc
- Independent control of arms and camera
- Ability to grab nearest handle with a designated arm and have the arm (animated) grapple the handle. Once a handle is grappled by the player, they will then be attached to the object and able to move around similar to the footholder above.
- Ability to (launch/fling) self from a grappled handle by holding the mouse and flinging or another ergonomic control method
Obviously I’d like to do this myself however I’m more of a backend coder and therefore I don’t generally have too much experience with player manipulation. Payment can be arranged but will only be delivered upon completion
Discord: FlightVector#9013