I am currently trying to create a Jet that will level out when a function is called.
Currently I can’t seem to get it to revert properly to its current heading, it will often look in a completely different direction than intended
So far i’ve tried multiplying all the orientations by -1 and checked the forums to no avail (maybe i was searching the wrong keywords)
function JetLogic.FlyLevel(RootPart,Time)
local CurrentSpeed = 250
local PitchGoal = 0
local RollGoal = 0
RootPart.BodyGyro.CFrame = RootPart.BodyGyro.CFrame * CFrame.Angles(0,0,0)
print("Rotated")
wait(Time)
end
If you could please give me a general idea of where to look in terms of figuring out this whole issue please do tell, I have CFrame.Angles set to 0,0,0 so its easier to read rather than what I was previously doing with setting everything to * -1.
RootPart.BodyGyro.CFrame = CFrame.new(RootPart.BodyGyro.CFrame.Position) * CFrame.Angles(0, y, 0)
This is what ive done so far with your script, there seems to be a minor issue with the X and Z axis as the X axis is off by -0.2 and the Z axis is off by -0.6. Any ideas for how I could get these 2 to 0?
I believe this is due to the Gyro’s Dampening as I have seen it create a greater innacuracy the more i increase it. Removing the Gyro gets it 100% accurate.