I recommend that you quickly read my first post about this: Zombie-ish clone game
So, the code works and everything but when I leave or reset the clone doesn’t get destroyed?
Code:
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local clone = game.ServerStorage.Dummy:Clone()
clone.Name = plr.Name.."'s Clone"
clone.Parent = game.Workspace
repeat wait()
clone.Humanoid:MoveTo(char:WaitForChild("HumanoidRootPart").Position)
until game.Players.PlayerRemoving:Connect(function(plr)
if game.Workspace:FindFirstChild(plr.Name.."'s Clone") then
game.Workspace[plr.Name.."'s Clone"]:Destroy()
end
end)
end)
end)
ASFNIN10DO
(ASFNIN10DO)
2
Maybe add a line like
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local clone = game.ServerStorage.Dummy:Clone()
clone.Name = plr.Name.."'s Clone"
clone.Parent = game.Workspace
plr.Character.Humanoid.Died:Connect(function()
clone:Destroy()
end)
repeat wait()
clone.Humanoid:MoveTo(char:WaitForChild("HumanoidRootPart").Position)
until game.Players.PlayerRemoving:Connect(function(plr)
if game.Workspace:FindFirstChild(plr.Name.."'s Clone") then
game.Workspace[plr.Name.."'s Clone"]:Destroy()
end
end)
end)
end)
1 Like
local players = game:GetService("Players")
local serverStorage = game:GetService("ServerStorage")
local dummy = serverStorage:WaitForChild("Dummy")
players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local clone = dummy:Clone()
clone.Name = plr.Name.."'s Clone"
clone.Parent = workspace
local hum = char:WaitForChild("Humanoid")
hum.Died:Connect(function()
clone:Destroy()
end)
repeat wait()
clone.Humanoid:MoveTo(char:WaitForChild("HumanoidRootPart").Position)
until players.PlayerRemoving:Connect(function(plr)
if workspace:FindFirstChild(plr.Name.."'s Clone") then
workspace:FindFirstChild(plr.Name.."'s Clone"):Destroy()
end
end)
end)
end)