|
Calculating distance travelled by a particle given it's Speed and the Drag coefficient
|
|
8
|
2406
|
January 4, 2025
|
|
Linear Velocity bugging out
|
|
1
|
396
|
December 23, 2024
|
|
LinearVelocity troubles: Using it on Boids
|
|
2
|
353
|
December 21, 2024
|
|
Implementing Turn Radius for NPC Enemies (Large Boss Issue)
|
|
2
|
313
|
December 14, 2024
|
|
Get velocity between 2 parts for accurate collision
|
|
6
|
1587
|
December 1, 2024
|
|
:MoveTo() Won't Work in Viewport Frame
|
|
4
|
421
|
November 13, 2024
|
|
AssemblyLinearVelocity not being read correctly by my script
|
|
3
|
656
|
November 24, 2024
|
|
How do I detect velocity only for movement & not jumping?
|
|
3
|
484
|
November 17, 2024
|
|
How to have LinearVelocity always negate gravity?
|
|
5
|
1543
|
November 1, 2024
|
|
Making a dash/roll with Humanoid.MoveDirection and struggling with how it interacts with being in the air
|
|
3
|
944
|
October 14, 2024
|
|
What's the difference between .AssemblyLinearVelocity and .Velocity?
|
|
3
|
2504
|
October 8, 2024
|
|
LinearVelocity makes player go up when hitting a wall
|
|
5
|
713
|
September 29, 2024
|
|
How to Convert an Angle into `Vector.new()`?
|
|
1
|
434
|
August 25, 2024
|
|
VectorVelocity flings the character into the air when it hits a ledge
|
|
0
|
306
|
July 25, 2024
|
|
LinearVelocity flings the player when hitting to a wall
|
|
5
|
1792
|
July 24, 2024
|
|
Using velocity to pull a player toward a certain point
|
|
5
|
771
|
July 9, 2024
|
|
[SOLVED] How to disable rotation by the X axis using AlignOrientation?
|
|
23
|
6960
|
July 7, 2024
|
|
Setting LinearVelocity.ForceLimitMode to PerAxis disables linearvelocity
|
|
0
|
508
|
July 5, 2024
|
|
Camera System: LinearVelocity.Unit jiggles (glitch) alot
|
|
0
|
349
|
June 28, 2024
|
|
Seating players on moving body
|
|
6
|
426
|
June 19, 2024
|
|
Make the player slow down smoothly upon stopping
|
|
3
|
1307
|
June 17, 2024
|
|
AssemblyLinearVelocity doesn't affect players in the same way it affects NPCs?
|
|
9
|
837
|
June 17, 2024
|
|
Client-sided Physics Constraints Don't Do Anything
|
|
3
|
978
|
June 28, 2024
|
|
Custom Force/Velocity
|
|
5
|
1147
|
June 11, 2024
|
|
How can I :ApplyImpulse() on the client?
|
|
1
|
415
|
June 11, 2024
|
|
How to Calculate Stop Distance from part
|
|
23
|
1109
|
May 20, 2024
|
|
Missile does not spawn correctly when jet is at high speeds
|
|
14
|
652
|
May 14, 2024
|
|
What the most better force/velocity for dashes?
|
|
5
|
3627
|
April 18, 2024
|
|
How to get the direction of a velocity using CFrame?
|
|
6
|
667
|
April 17, 2024
|
|
How would I make something like this?
|
|
2
|
477
|
April 17, 2024
|