I am a 3D Artist/Modeler and a UGC Creator who primarily uses Blender and Substance Painter for creating 3D Assets and Textures. You might recognize me from my Twitter, where a lot of my work is posted. I create low-poly assets that are specifically fine-tuned for high performance and work great with games.
- Dungeon Quest (Armor and Creature Modeler)
- BIG Paintball (Gun Modeler)
- Giant Survival Remastered (Weapons Modeler)
- Slicing Simulator (Pet Modeler)
And many various commissions (Portfolio)