complexo

complexo

My development strategy is to make games mainly so I can later cannibalise their code for more games, as well as refine the code of the games they’re cannibalising.

It starts out very inefficient, but when you have lots of frequently-used scripts that works across multiple completely-unrelated games, a good portion of development can be skipped for any new games.

For example, if I want to improve my swimming/liquid scripts, I improve it in my swimming game then copy the scripts as needed.