true
null
nil
-
true
0
true
false
Slider
true
[null]
-1
1
-
false
0.5
0.5
true
0
1
1
1
1
0.105882362
0.164705887
0.207843155
0
1
false
false
0
SliderFrame
[null]
[null]
[null]
[null]
0.5
0
0.5
0
[null]
0
false
[null]
0.306984335
0
0.0918867663
0
0
-1
0
true
1
-
false
0.5
0.5
true
0
0.643137276
0.647058845
0.65882355
0
0.105882362
0.164705887
0.207843155
0
1
false
false
0
SliderBack
[null]
[null]
[null]
[null]
0.5
0
0.5
0
[null]
0
false
[null]
1
0
0.104166664
0
0
-1
0
true
1
-
0
8
UICorner
-1
-
true
0.5
0.5
true
true
0
0.431372583
0.435294151
0.435294151
0
0.105882362
0.164705887
0.207843155
0
1
false
false
3
0
1
-1
false
Slider
[null]
[null]
[null]
[null]
0.5
0
0.5
0
false
[null]
0
true
false
[null]
0.0283437222
0
0.298503518
0
0
-1
0
0
0
0
false
14
0
0
0
1
0
0
false
2
1
true
1
-
0
360
UICorner
-1
-
false
0
0
true
0
1
1
1
1
0.105882362
0.164705887
0.207843155
0
1
false
false
18
0
1
-1
CurrentValue
[null]
[null]
[null]
[null]
-1.53333318
0
-1.04789424
0
false
[null]
0
false
[null]
4.13333321
0
0.600000024
0
0
-1
12
1
1
1
false
14
0
0
0
1
1
0
false
2
1
true
1
-
false
slideHandler
{b2182a21-f4a5-43ec-a470-eb228231ecdf}
firstslider.AbsoluteSize.X then
firstslide.Position = UDim2.new(0, firstslider.AbsoluteSize.X, 0.5, 0)
elseif firstslide.Position.X.Offset < 0 then
firstslide.Position = UDim2.new(0, 0, 0.5, 0)
end
CurrentValue.Text = math.floor((firstslide.Position.X.Offset / firstslider.AbsoluteSize.X) * MaxValue) -- 100 = max, set "100" to the max number
Current.Value = math.floor((firstslide.Position.X.Offset / firstslider.AbsoluteSize.X) * MaxValue)
end
end
Mouse.Move:connect(onFirstMove)]]>
-1
-
Percentage
-1
50