true null nil true 0 true false Slider true null -1 1 false 0.5 0.5 true 0 1 1 1 1 0.105882362 0.164705887 0.207843155 0 1 false false 0 SliderFrame null null null null 0.5 0 0.5 0 null 0 false null 0.306984335 0 0.0918867663 0 0 -1 0 true 1 false 0.5 0.5 true 0 0.643137276 0.647058845 0.65882355 0 0.105882362 0.164705887 0.207843155 0 1 false false 0 SliderBack null null null null 0.5 0 0.5 0 null 0 false null 1 0 0.104166664 0 0 -1 0 true 1 0 8 UICorner -1 true 0.5 0.5 true true 0 0.431372583 0.435294151 0.435294151 0 0.105882362 0.164705887 0.207843155 0 1 false false 3 0 1 -1 false Slider null null null null 0.5 0 0.5 0 false null 0 true false null 0.0283437222 0 0.298503518 0 0 -1 0 0 0 0 false 14 0 0 0 1 0 0 false 2 1 true 1 0 360 UICorner -1 false 0 0 true 0 1 1 1 1 0.105882362 0.164705887 0.207843155 0 1 false false 18 0 1 -1 CurrentValue null null null null -1.53333318 0 -1.04789424 0 false null 0 false null 4.13333321 0 0.600000024 0 0 -1 12 1 1 1 false 14 0 0 0 1 1 0 false 2 1 true 1 false slideHandler {b2182a21-f4a5-43ec-a470-eb228231ecdf} firstslider.AbsoluteSize.X then firstslide.Position = UDim2.new(0, firstslider.AbsoluteSize.X, 0.5, 0) elseif firstslide.Position.X.Offset < 0 then firstslide.Position = UDim2.new(0, 0, 0.5, 0) end CurrentValue.Text = math.floor((firstslide.Position.X.Offset / firstslider.AbsoluteSize.X) * MaxValue) -- 100 = max, set "100" to the max number Current.Value = math.floor((firstslide.Position.X.Offset / firstslider.AbsoluteSize.X) * MaxValue) end end Mouse.Move:connect(onFirstMove)]]> -1 Percentage -1 50