buildthomas
Games are my passion and I always enjoy learning more about game design and the game development process. As a hobbyist developer since 2008, I primarily focus on game design, systems programming and development leadership as my areas of expertise, though I have broad knowledge about all other areas in the context of Roblox as well.
Outside of game development, I am a senior software engineer by profession. I have a degree in Computing Science, Software Engineering and Distributed Systems.
Here’s some of my (past) Roblox-related work:
- Team lead and programmer for Egg Hunt 2018: The Great Yolktales (2017-2018)
- Team lead and programmer for Aquaman: Home is Calling (2018)
- Creator of Wizardry I and Wizardry II (2009-2012)
- Contractor for several official Roblox events (2017-2019)
- Leading the Freshly Squeezed Nerds game development team. (2018-2019)
- Primary tester for several official Roblox events (2017-2018)
- Leading QA Manager for the Roblox QA Team, building a self-managing QA community from scratch. (2017-2019)
- Helped maintain the Developer Forum as Community Sage (2017-2020)
- Distinguished as Roblox Community Champion (2018)
- Platform expert and community mentor: years and years of side projects and tech showcases since 2008, and giving community support on the Developer Forum since 2015.