zeuxcg
I am a technical fellow at Roblox, responsible for all things client.
I worked on dynamic lighting, smooth terrain, fast/featherweight parts, binary file format, new rendering engine, fast Lua VM and a lot of other things.
I am a technical fellow at Roblox, responsible for all things client.
I worked on dynamic lighting, smooth terrain, fast/featherweight parts, binary file format, new rendering engine, fast Lua VM and a lot of other things.