spotco
(spotco)
June 27, 2016, 10:39pm
#41
Update: this change is currently half-deployed.
That is, on the server it is updated and on the client it is not.
This is because of observed problems in popular games with long-running servers.
Please post if you’re running into any problems with your game, I’ve already seen a couple of specific problems.
1 Like
What symptoms should we be looking for?
spotco
(spotco)
June 28, 2016, 1:10am
#44
Shouldn’t be any problems right now.
I can’t wait to use MaxDistance .
spotco
(spotco)
June 29, 2016, 1:14am
#48
Delayed a week because of iOS.
Sorry about that!
1 Like
spotco
(spotco)
July 11, 2016, 9:25pm
#49
It’s live on a few high-profile PC-only games right now, still waiting for all released mobile versions to catch up.
5 Likes
spotco
(spotco)
July 22, 2016, 6:12pm
#50
I think it’s good to go.
Currently enabled and confirmed no problems for some high-profile PC games, expect full turn-on Tuesday.
3 Likes
Is this enabled yet? I’m playing around on Studio with this and nothing seems different just yet.
Probably not for another 3 hours.
spotco
(spotco)
July 27, 2016, 4:52am
#53
enabled on some live games and will be on tomorrow if no further problems
1 Like
spotco
(spotco)
July 27, 2016, 9:45pm
#54
It’s on. Please post if you’re experiencing any problems. Most long-lived servers will stay on the old version for some time.
3 Likes
Nawmis
(Nawmis)
July 27, 2016, 10:03pm
#55
Euhm, this error just popped up for me…
It happens when I walk around etc
spotco
(spotco)
July 27, 2016, 10:16pm
#56
Where is this and what are you doing?
Nawmis
(Nawmis)
July 27, 2016, 10:37pm
#57
Sorry for the late reply, I accedentally closed the devforum tab.
This happens at a place of mine for a group, it just popped up after joining and walking around.
spotco
(spotco)
July 27, 2016, 10:43pm
#58
Can’t talk in the game but seems like everything’s working fine.
1 Like
Nawmis
(Nawmis)
July 27, 2016, 10:55pm
#59
The bug has gone away, strange…
Thanks for your time!
(For the non talking part, some circular require bug bugged it…, wops)
I use a script which constantly replays the sound and changes the pitch based on velocity: x.com
doneyes
(doneyes)
July 28, 2016, 3:27pm
#61
Hey so in my game, I remove sounds after I play them a lot. This is turning the sound off and effectively not letting it play. This also includes if the sound is inside of a brick and that brick gets destroyed, the sound will be cut off. This messed up 90% of the sounds in my game and likely any others that do what I do.
Will this be patched?