Audio networking, API consistency and 3d sound improvements

It’s live on a few high-profile PC-only games right now, still waiting for all released mobile versions to catch up.

5 Likes

I think it’s good to go.
Currently enabled and confirmed no problems for some high-profile PC games, expect full turn-on Tuesday.

3 Likes

Is this enabled yet? I’m playing around on Studio with this and nothing seems different just yet.

Probably not for another 3 hours.

enabled on some live games and will be on tomorrow if no further problems

1 Like

It’s on. Please post if you’re experiencing any problems. Most long-lived servers will stay on the old version for some time.

3 Likes

Euhm, this error just popped up for me…

It happens when I walk around etc

Where is this and what are you doing?

Sorry for the late reply, I accedentally closed the devforum tab.

This happens at a place of mine for a group, it just popped up after joining and walking around.

Can’t talk in the game but seems like everything’s working fine.

1 Like

The bug has gone away, strange…

Thanks for your time!

(For the non talking part, some circular require bug bugged it…, wops)

I use a script which constantly replays the sound and changes the pitch based on velocity: x.com

Hey so in my game, I remove sounds after I play them a lot. This is turning the sound off and effectively not letting it play. This also includes if the sound is inside of a brick and that brick gets destroyed, the sound will be cut off. This messed up 90% of the sounds in my game and likely any others that do what I do.

Will this be patched?

This was something that a very small number of games did and really shouldn’t ever have. I’ve intentionally changed it in the name of progress, so the idea is that any sound you hear should be directly tied to an existing Sound in the workspace (or a PlayOnRemove trigger).

So, for time being this is a won’t fix.
Can I suggest you use PlayOnRemove instead? Seems like exactly what you wanted to do.

Sorry, what should this sound like when correct?

That could work.

Disabling until Wednesday because of crashes likely related to:

2 Likes

They’re on again.

3 Likes

Noticed some potential problems with sounds not loading on the server, and “clicking” behaviour in cases with a lot of TimePosition/Pause/Resume usage. Let me know if you’ve run across any of these (or anything else).

1 Like

I was going insane, I don’t know why my sounds return nil when I try to play them on startergui with a localscript. I tried my best to fix the issue but my daytime was gone and I was very frustated. Yet I can’t get to fix the issue on something so simple. I use many sound instances on the PlayerGui and it used to work well. But now at this point I’m not even sure what to do next.