I’m getting http503, which means I’ve exceeded some throughput ratio. Oddly, I don’t have anything that does excessive http calls (I have a system to send messages to developers, but it is limited by time - enough so that it’s well within bounds for http post calls) and the chat can constantly be found failing due to sending too many requests. This shouldn’t be happening.
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ProvisionedThroughputExceeded is a response from AWS if i remember correctly. You are somehow getting around Roblox’s own throttling with DataStores
I must’ve used the wrong words in my original post. Here’s what I’m getting.
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Loads and loads of these.
Maybe related, but I’ve noticed the filter taking really long to process messages in games recently. Last weekend, messages would stay as “________” for a few seconds before being filtered.
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This is what happens. Oddly it comes in waves. At times the chat is fine, but for a while it’s just tons of underscores and most of them never actually filter.