Recently when I was designing a train, I noticed I couldn’t find Cylinder meshes in the search bar, I did some looking on the Wiki to find that they were depricated
Any reason for this?
BlockMesh is also depricated but I’ve never really found a use for it
It’s deprecated because you can just use a Cylinder-type part now. If I remember correctly, I think a big part of this was to simplify the render pipeline–or something like that. I assume the same is true for BlockMesh.
If you need the box-like collision box for a cylinder object for whatever reason, just use a Special Mesh instead. You can change it’s MeshType property to Enum.MeshType.Cylinder and get the same result as you would with a Cylinder Mesh.
Whenever I’m building, in particular making a beveled edge, I flip between the two mesh types to get the cylinder that lines up correctly. It’s a pain to rotate and then scale the cylinder especially when working a more complex model.