Don't recreate/reset joints in StarterCharacter

I’m trying to make a custom character and using StarterCharacter instead of my own spawning system.

The problem is that my character’s joints get remade/reset whenever the character spawns, which is really annoying to have to deal with.

It would be really nice if the joints didn’t get reset to r6 joints

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Yeah I agree.
They shouldn’t add joints unless there are no joints in the character.

There should be a http://wiki.roblox.com/index.php?title=API:Enum/HumanoidRigType for ‘None’, meaning that the engine does not create any rigging by default - useful for this sort of situation.

That is, assuming I understood your post correctly.

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If the place uses StarterCharacter, it shouldn’t be create joints. We will fix this.

2 Likes

I’m go ahead and necro-bump this as it is still a problem. A very annoying problem.

Heres my character model if it helps: character model.rbxmx (29.2 KB)

2 Likes

This is really bugging me :frowning:

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This should be fixed now.

3 Likes

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