Genius. Just… genius.
Works in-game too as long as you have edit-access to the game.
Nexus isn’t a big fan of theatre
Thank you so much!
Brought a tear to my eye
When does the film’s production begin?
on topic - awesome news! Thanks a ton, Santa!
So a little background for the curious: this feature was actually scheduled to release a couple months ago, but didn’t end up shipping because it had the critical design flaw of allowing users to hide things like flashbang blindness to give them an edge in the game. This is why after a change in design only users with place edit permissions can toggle the UI.
This is definitely useful just for developers though – I used to have to replace the menu button with a transparent image in the ROBLOX assets folder to achieve this. There are also some potential improvements I’d love to see in the future:
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Allow users to hide ROBLOX (core) UI regardless of edit permissions
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ROBLOX UI doesn’t affect gameplay so there are no adverse effects here
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Allows users to take cinematic screenshots in games that don’t have developer-created UI
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Allows users to hide menu button for more immersive experience in games pursuing realism
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Allows users to shut off social experience with one key combination should they so wish
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Allow developers to flag UI elements as hidable / not hidable
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Default of hidable provides consistent user experience across games
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Default of not hidable maintains backwards compatibility for old games that are no longer maintained, but makes the feature significantly less useful as most games likely won’t manually take advantage of it
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Mention of shortcut in Menu > Help
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Mobile support somehow
Sweet!
Is there a way to make the studio viewport fullscreen?
Art. Please go into the film business.
So glad that tragedy was avoided! Good show!
I find that many gfx artists would appreciate this in all games (even ones you don’t have access to edit) just so they can get great screenshots/captures. Is there a reason that I am not thinking of why it wouldn’t be this way?
Earlier experiments suggested that there can be a gameplay advantage to turning off the GUI.
@MasterXertz @CycloneUprising In my previous post, I acknowledged the benefit of the feature being available to all users, and suggested an implementation that would mitigate the problems associated with the initial design of the feature.
I think that is a very great idea!
Dinner and a show? You guys are spoiling us.
You just made making trailers a million trillion times easier, thank yooouuuuuu
Any chance CTRL+SHIFT+G could turn off Humanoid nametags/healthbars too?
Jolly good show!
Btw, can’t printscreen have an option to disable ui when it captures the screen?
Absolutely fantastic, and the GUI thing is nice too!