GuiPart Instances and RenderTargetFrame Instances

Maybe some kind of “ModelRenderFrame” that acts as a camera and has a CoordinateFrame/FieldOfView property, as well as a Model property that you could set to the model that has to be viewed in the frame, would work better. The ModelRenderFrame would act as a viewport based on its properties.

I have no idea how lighting/shadows/etc would work with that and it’s probably impossible to incorporate into the rendering loop, but that’s my idea.

EDIT: This is a comment on your first idea, I should clarify.

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