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The Story
What we have here is a character model being viewed by a camera with a FieldOfView of 1 from over 1k studs away. The tiny FOV merits the huge distance. The reason I am using a tiny FOV is that if the model is too close to the camera, it appears to be quite distorted. Here is an image of what the model looks like with an FOV of 70 at an appropriate distance from the camera.
If I have to choose between these two issues, I will absolutely choose the distortion over the Z-fighting, but if both of my wishes were granted here it would be a very merry Christmas indeed.
Does anyone have any suggestions on different approaches I could take or ways to solve either of these issues?
like if u have z fighting probs 2
EDIT
Something like this is what I really would like, and it would allow me to fix the latter issue