I know that roblox brought out the new colours chart, so we can have more brick colours, but why can’t we have an infinite amount of colours and shades? Like this:
http://s8.postimg.org/9haqzt7l1/Infinite_Colours.jpg
:?
We’ve talked about this a lot, but you’re new here so I can forgive that. The concern is that currently it takes 7 bits of data to replicate the color of a brick. If we did Color3, it would take 24. That’s a factor of more than three, and would definitely see a big impact on the loading time of large places with tens of thousands of parts.
Couldn’t you have it load Color3 when the graphics are below 4 or something like that?
Thanks Sheldon xD
Load time as in file size, not graphics rendering. More colors means more data to load. Having 2^24 colors instead of 2^7 for every part in every game would be too much bigger.
Why would it not be 16,777,216?
[quote]Couldn’t you have it load Color3 when the graphics are below 4 or something like that?
Load time as in file size, not graphics rendering. More colors means more data to load. Having 2^24 colors instead of 2^7 for every part in every game would be too much bigger.[/quote]
Ohhhh, ok, so would it take the same time to render everything then? Because if so then surely there is something that can be done.
Also 1waffle1 is right, it’s 16,777,216 colours.
[quote]Couldn’t you have it load Color3 when the graphics are below 4 or something like that?
Load time as in file size, not graphics rendering. More colors means more data to load. Having 2^24 colors instead of 2^7 for every part in every game would be too much bigger.
Ohhhh, ok, so would it take the same time to render everything then? Because if so then surely there is something that can be done.[/quote]
What if everything loaded in Color3, and then only the infinite colours loaded once you got near to them?
Usually, true color is defined to mean 256 shades of red, green, and blue, for a total of 224 or 16,777,216 color variations. The human eye can discriminate up to ten million colors.
It doesn’t matter what colors you’re rendering, that’s not important. The amount of different colors a part can be will have to be represented using 17 more bits for each part in every game than they are now.
You’re forgetting 0.
[quote]Ohhhh, ok, so would it take the same time to render everything then? Because if so then surely there is something that can be done.
So I guess the only way to do it then is to have some kind of settings where you can choose how many colours you have load.
You seem to have forgotten that it has absolutely nothing to do with rendering. It takes up more space. Rendering it is irrelevant.
You would still be loading the new 24-bit property that wasn’t there before.
What are you copying and pasting some Wikipedia text here for?
[quote]Techante wrote:
What if everything loaded in Color3, and then only the infinite colours loaded once you got near to them?
You seem to have forgotten that it has absolutely nothing to do with rendering. It takes up more space. Rendering it is irrelevant.
Techante wrote:
So I guess the only way to do it then is to have some kind of settings where you can choose how many colours you have load.
You would still be loading the new 24-bit property that wasn’t there before.
Techante wrote:
Usually, true color is defined to mean 256 shades of red, green, and blue, for a total of 224 or 16,777,216 color variations. The human eye can discriminate up to ten million colors.
What are you copying and pasting some Wikipedia text here for?[/quote]
So is it possible to have one person load a different amount of colours to another person in the same server? Or would it have to be different servers?
Also there’s nothing wrong with copying and pasting, if it’s correct, so don’t start trying to start an argument about it.
He’s asking why the amount of colors the human eye can distinguish is relevant to the conversation.
Also, if you’re going to manually quote people, you can do [ quote=personname ] so it doesn’t appear as an anonymous quote.
[quote]
Well, this thread is about colors. [/quote]
This is a feature request for allowing infinite colors for baseparts. Color meta discussion is off-topic.
BrickColor is a property. It takes up 7 bits. If instead colors were to be represented by 24 bits, load time would increase because of the increase in information. What you seem to want is an optional button that says “pretend this property doesn’t exist for me” to get around that, which isn’t how things work.
[quote]Also there’s nothing wrong with copying and pasting, if it’s correct, so don’t start trying to start an argument about it.
[quote]The thing is that you just copied a block of text out of the wikipedia, didn’t check to see if “2^24” was formatted correctly, and pressed post.
Copying and pasting entire posts is also wrong and looks like a complete mess when you should instead be pressing “quote” to quote a post.[/quote][/quote]
Stop trying to turn every single thing into an argument, seriously, what is your problem? If you want an argument go somewhere else, because I’m just going to do the mature thing and walk away, goodbye.
You posted an apparently out-of-place block of text on this thread and didn’t bother to explain why, then started acting defensive about it. All I asked was why, only after continuing the on-topic discussion of the thread.
Here’s another idea, what about colour packs?
So there can be like a realistic colour pack, a saturate colour pack, a black and white colour pack, a sepia colour pack, and so on. That way you still have the same amount of colours, but just different ones. Or maybe you could make your own colours. Anyway, would that work, because it’s still the same amount of data to load right?
[quote] Here’s another idea, what about colour packs?
So there can be like a realistic colour pack, a saturate colour pack, a black and white colour pack, a sepia colour pack, and so on. That way you still have the same amount of colours, but just different ones. Or maybe you could make your own colours. Anyway, would that work, because it’s still the same amount of data to load right? [/quote]
I believe a pre-set pallet of colours would be fine, yes. But we’ve been over this already and the reason nobody wants people to set their own colours is because there’s a ROBLOX aesthetic that will inevitably be ruined by people with poor colour choices. As for having some kind of “Sepia” colour pack, the use cases for this is extremely low and not worth the effort.