What I’m mostly interested in is how Tool objects are handled by the Roblox application and what I need to do differently with regards to UserInputService.
Where can I see this ten foot interface?
10ft interface means they’re playing on a large screen (traditionally consoles are hooked up to TVs as opposed to computer monitors)
The wiki says it’s a special version of Roblox’s UI. Does that mean it has special CoreGUI’s?
I know at the very least it has a radial menu instead of the standard one, but I’m pretty sure using a controller on PC will bring up that same radial menu. I haven’t worked with XBox/controllers a lot though, so I’m probably just scratching the surface. You’d probably get more helpful information if you moved this to #Platform-Support:xbox-developer-support
xbox doesn’t have a topbar
Tools shouldn’t behave differently than they would on PC using a gamepad. For the most part, everything is the same except for some CoreGui stuff.
I prefer the xbox UI then the PC.
edit: Just bumped a 25 day old thread, so sorry.