Hi there everyone!
So my game has almost 40K Parts and 80K Instances in Total, which is not good for lower end devices & it also lags when I move around and do stuff in Studio which is Annoying and I hate it so much.
But I’m a Scripter so I can Script in a separate place HAHA!
My goal is to open my game to Mobile & Tablet after releasesing the Game to PC first and once it gains popularity.
(I don’t want to focus on too many things at once that is why I am optimizing for PC first but Part count benefits all devices)
Anyways I am pretty sure there are Experienced Devs that has a few Tips/Tricks of there own.
So for my sake, the player’s sake and other Dev’s that has this problem sake, please tell me ways that can reduce lag due to Large Part Counts.
I am a scripter so I do not know much about building in fact my Building Skill sucks
Please remember that I’m not the Builder so I don’t have control over how my Builder builds but I can always guide her to what she should do to help reduce lag, so let me know.
I know that there is no such thing as No lag Script, it’s the most ridiculous thing ever invented because how can more Script Activity = less lag?
What I am already doing
I know some of you will say “Lower the part count”, well my reply to you is “no can do”.
(I mean I can delete Parts/Instances that are unnecessary which is what I am already doing but all the parts that are left are needed for the game)
Most if not all Parts are Anchored.
I already have a plan to Teleport Players (NOT using Teleport Service, just CFrame stuff) to other buildings that are far away from each other. (which leads to my question down below)
Does putting Builds far away from each other or the origin help?
I will leave a link to a separate game with the builds when I get home (My main game’s closed to visitors atm so Linking it now wouldn’t help + I do not want to leak my game so I will add people that reply to this Thread to the Whitelist )