Max Concurrent Players configuration setting

Max Concurrent Players - request


Would be placed under Preferred Players (allows friends to join extra slots) and Max Players (hard server cap)
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Reasons:

  • stops it from hitting from page before it’s finished: (scripton)
    ->avoids bad reviews
    ->avoids burning out before its time

  • stops the breaking of services from 1000s of players joining
    ->services include datastore, teleports, modules
    ->always happens in huge releases


Additions:

  • bright notification on game’s page showing a non-default max concurrent players number

  • set an auto-reset timer, so you can set it temporarily and forget it

  • default 100,000 or unlimited

7 Likes

I’d like this. I’ve had games hit front page before they were finished, they’d burn out and be forgotten reguardless of the work I made afterword.

I want to let players test without having them buy it or having too many view the game.

3 Likes

Thanks buildthomas I moved the thread.

If this is a thing you toggle through website settings of your game, it should go in Web Features. Unless it’s an API member, but if I’m understanding correctly it would not make sense for every server to be able to set this.

1 Like

I don’t see myself using this much, but it would definitely help games in testing. You can make this feature manually but a large amount of users dislike if they join the game and find out the max concurrent players has been reached.

But getting dislikes cuz the game’s services are broken is as bad as kicking people out xD (Might even still be an issue cuz all the connections/disconnections)