Meshpart edge artifacts for textures

Whats going on here? The further away from the meshpart I go, the more obvious the black lines become. What’s happening and what can be done?

Edit: It’s because of the black UV template in my textures. When you zoom out, it gets less accurate and the UV shows through. How do I delete this post?

2 Likes

you cant delete posts, but its nice to leave the post up so people in the future can use it if they have the same problem

4 Likes