Here is a repro place ToolAndChat.rbxl (16.6 KB)
and a complementary gif if needed.
If someone uses OverrideCorescripts and, like me, hasn’t updated the “local corescripts folder” in a long time, you might want to do that. Otherwise, Start Server errors “Can’t find folder” for Modules/Server and Modules/Common.
Link to the zip (just copied from GitHub):
https://github.com/ROBLOX/Core-Scripts/archive/master.zip
So this is a bug with UserInputService.TextBoxFocusReleased not firing when when the TextBox is Destroyed inside the focus lost event. This code can reproduce it.
wait(4)
script.Parent:CaptureFocus()
script.Parent.FocusLost:connect(function()
script.Parent:Destroy()
end)
We have some changes to textboxs that will be coming out early next year that should fix this.
If this impacts your game a lot, I have a hacky solution that you can add to ChatBar:ResetCustomState()
self.TextBox:CaptureFocus()
self.TextBox:ReleaseFocus()
Add this just before self.CustomState:Destroy()
The new Chat system doesn’t block text from Users I have on my blocked list.
As you can see I have BleachyPanarin Blocked, yet I still see his text.
please please please add the option to disable all scripts from the new chat system. Ever since it was introduced, my game’s performance has tanked and half my players say the chat is completely broken for them (I use bubble chat + my own custom gui).
A fix for this is coming soon. We will be introducing a GetCore method for getting a list of blocked userIds.
Which game is this? The chat should not be affecting performance this much, so there is probably something else going on. I can take a look.
Miner’s Haven. As soon as the new chat system came out, tons of items in my game just broke instantly, including jump pads, “infusers”, ore cannons and ore teleporters. Players report that they press / and then chat is instantly unselected, and this has happened to me firsthand. After this happens the number hotkeys for gears also breaks
I have zero evidence to back this up, but I’ve noticed that when RemoteEvents are fired in high succession, it makes .touched events act up, delay or even break. I think this is why a lot of my game’s items that use .touched are now not working anymore.
I am not sure but maybe it could also have to do with the new interpolation? (Just a thought)
Whenever I collect a crate or an ore goes into any of my furnaces, the chat is cleared and the chat bar’s focus is lost. That is how the chat bug has worked in my experience so far.
How often do you add new objects to a players PlayerGui? When a new object is added, the chat re-parents itself to try and be the ScreenGui on top. If your game does this often, this might be why you are experiencing an issue with the chat bar being unfocused. I can send you a version of the chat without this code. We are adding a new ScreenGui.DisplayOrder property soon that will remove the need for this entirely.
Please add a way to disable the chat scripts entirely. The only part of ROBLOX chat I use is the text bar, and at this point I might as well make my own.
We will probably add a property to Chat service to disable it. In the meantime, you can override the scripts with empty scripts in Chat service.
Not sure if someone has already reported this, but if you’re chatting and you trapsen then the message you’re typing gets reset. Maybe fix this by saving if the text box is focused and if so save the text and restore the previous state after reset?
I implemented this hack but unfortunelty did not ship it in time. The most recent version of the chat on git-hub has this. I can attach a model here if anyone wants this version.
The real fix will be done when we can turn on ScreenGui.ResetOnSpawn and ScreenGui.DisplayOrder.
Yay good to know this is already fixed!
In Work at a Pizza Place, I can’t see what I’m typing. The text box isn’t there, but I can still chat by pressing /. It’s very offputting and I don’t know if it’s the game or the chat.
It’s the chat, because it happens on my game as well.
Is the fade animation going to be made 60 FPS soon?
Lots of times chat leaves out the last word I typed. Has anyone else noticed this?